
Marble Curse, The
This book is fantasy fiction. We believe it contains valuable lessons and themes but it may not be as explicitly Christian as the rest of our range. We recommend parents familiarise themselves with the fantasy books their children read and discuss the stories and themes with them.
Ages 10+
The grandfather clock gave a single chime. It was a quarter past one, but two hundred years in the past...
Eleven-year-old Joe Raven is an inventor.Ā He spends his time creating small gadgetsĀ with extraordinary power.
After discovering a note from theĀ mysterious Granelda seeking help toĀ overcome a vicious curse, he and hisĀ sister, Beth, are catapulted back to 1789.
With evil spreading and time runningĀ out, what will it take to defeat the MarbleĀ Curse? Joeās belief in gadgets, or BethāsĀ confidence in something more?
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Description
This book is fantasy fiction. We believe it contains valuable lessons and themes but it may not be as explicitly Christian as the rest of our range. We recommend parents familiarise themselves with the fantasy books their children read and discuss the stories and themes with them.
Ages 10+
The grandfather clock gave a single chime. It was a quarter past one, but two hundred years in the past...
Eleven-year-old Joe Raven is an inventor.Ā He spends his time creating small gadgetsĀ with extraordinary power.
After discovering a note from theĀ mysterious Granelda seeking help toĀ overcome a vicious curse, he and hisĀ sister, Beth, are catapulted back to 1789.
With evil spreading and time runningĀ out, what will it take to defeat the MarbleĀ Curse? Joeās belief in gadgets, or BethāsĀ confidence in something more?












